Space Bomber
Another take on the classic Bomberman game including procedurally generated levels with increasing difficulty. Destroy all the enemies, find the key and escape through the portal... just to encounter even more enemies and an even more elaborate labyrinth!
This is a project that allows me to learn game development and Unity in particular. If you have ideas for features, encounter bugs, or have any other comments please let me know in the comments.
Controls:
Up/Down/Left/Right - Move Bomber
Space - Plant bomb
Enter - Trigger bomb (if Manual Trigger equipped)
Esc - Quit to Title Screen
Status | In development |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.3 out of 5 stars (3 total ratings) |
Author | pawelpredki |
Genre | Action |
Made with | GIMP, Unity |
Tags | 2D, bomberman, Pixel Art |
Average session | A few minutes |
Inputs | Keyboard |
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Development log
- Menu improvements, UI refactoring, Cheat Codes!Jan 26, 2019
- Leaderboards and aggressive enemiesJan 23, 2019
- Another day, another update - HP and scoreJan 18, 2019
- New builds and an intro Level 0Jan 18, 2019
- Space Bomber is liveJan 16, 2019
Comments
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Nice. The text is a bit busy, especial on the game over screen. I love the old school vibe, though. Good ol bomberman in space, lol.
Thank you for your comment. You are right I don't like the game over screen either ;) Part of it is because I don't know UI design, part of it is because of the font being sometimes unreadable. It's OK for single letters or numbers but not for huge chunks of text. That's why I posted on gamdevhq asking if it's possible to bulk change the font.